AI Insights · Timothy · June 2022
Top 5 High Fantasy Games Performance in Europe Q2 2022
Discover how the top 5 high fantasy games performed on a unified platform in Europe during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 high fantasy games in Europe showed varying trends in downloads, revenue, and active users. Below is an overview of their performance, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment saw impressive initial weekly downloads of 2.7M in the first week of June, which then tapered off to around 132K by the end of the month. Weekly revenue started strong at approximately $1.3M and peaked at around $2.5M in the second week of June, before decreasing to about $1.3M. The active users also followed a declining trend, starting from 2.2M and dropping to approximately 940K by the end of June.
Clash Royale by Supercell had steady weekly downloads, fluctuating between 197K to 462K throughout the quarter. Weekly revenue showed a peak at $2.8M in the first week of April, but generally declined to around $767K by mid-June, before slightly increasing to $1.3M by the end of the quarter. Active users experienced a gradual decline from 35.9M at the start of April to 29.3M by the end of June.
Coin Master from Moon Active maintained a consistent weekly revenue, averaging around $6M, with a slight peak at $6.2M in late May. Weekly downloads steadily decreased from 321K at the end of March to 180K by the end of June. Active users showed a similar declining trend, starting from 2.2M and ending at approximately 2.1M.
Akinator by Elokence had relatively stable weekly downloads, ranging from 192K to 314K, with a notable peak at the start of June. Weekly revenue remained modest, fluctuating between $1.2K and $2.2K. Active users showed a pattern of minor fluctuations, remaining around 1.3M throughout the quarter.
Lords Mobile: Kingdom Wars from IGG.COM experienced weekly downloads ranging from 161K to 305K. Weekly revenue varied, with a peak of approximately $1.6M in late May and a low of around $954K in mid-June. The active users displayed a slight decline, from around 772K in mid-April to approximately 619K by the end of June.
For more detailed insights and analysis, visit Sensor Tower.